Friday, September 14, 2007

Added Fireball

Bothered by those bees? Click to nail 'em with a magic fireball and collect flowers in peace.

Monday, July 9, 2007

Keyboard Controls

You asked for it, you got it.

In response to a bunch of player requests, we've added keyboard controls. Use the arrow keys to navigate around the playfield.

A bit of background on the controls: Popular wisdom says that most casual web-gamers don't like complicated keyboard controls and that it's better to go with mouse control. The thing that we hadn't anticipated is that fact that there's a good chunk of users who strongly prefer keyboard controls. Also, there's no reason not to include keyboard controls, assuming you've already provided mouse control.

Check it out: Lilly Bloom's Magic Garden

Sunday, May 20, 2007

Wednesday, May 16, 2007

New Customization Feature

Based on a few player comments, you can now customize Lilly. Pick hair, dress and shoe colors. Also, your choices will be saved when you come back to play another day.

Check it out: Lilly Bloom's Magic Garden

Wednesday, April 25, 2007

Mysterious Gate

A mysterious gate has appeared in Lilly's garden. Where does it lead? Will it open? Stay tuned.

Check it out:

Monday, April 23, 2007

Added: Pause Function

Added a pause function. This update came from a player suggestion. Keep 'em coming! Thanks.

Check it out:

Saturday, April 21, 2007

Added: Ferocious Bunny!

Bees now run from Pico the rabbit. If you time it right, you can follow behind Pico and grab flowers that were otherwise hard to get at.

Check it out:

Added Wishing Well

Added a little well as a point of emanation for the bees. Previously, the bees would pop out of nowhere and you could get stung without knowing why.

Check it out:

Tuesday, April 17, 2007

Wrapping Bees to Board

The initial bee setup was such that they'd just wrap from one side of the screen to the other. So you'd see a bee leave the right side of the screen (across the water) and then the bee would immediately pop onto the left side of the screen. This made the edges of the board unexpectedly unsafe.

To fix this, I'm setting up bounds at the edges of the play space so that bees stay on the grassy area. I thought about a few ways to do this. One way is to have each bee project raycasts to see where they're at. The second option, which is what I went with, is to have repelling forces coming from the sides of the board.

In either case, invisible walls are needed to box in the bees. In the actual game, these are set to not be visible.

Hopefully, this little tweak will make the game more fun and less unpredicitable.

Check it out: Lilly Bloom's Magic Garden

Saturday, April 14, 2007

New Highscore Board

Added a shiny new high score board that breaks scores down into Personal, Daily, Weekly and Monthly. The old scoreboard really only let the top 1% of players get on there. The new board, especially with the Personal category, lets everyone keep track of their scores.

Check it out: Lilly Bloom's Magic Garden

Tuesday, April 3, 2007


Here's the first post for Lilly Bloom's Magic Garden. This blog is a "developer dairy" for the game. Along with our own list of features we're working on adding to the game, we follow the user comments that come in and combine the lists to decide what to add next. If you're interested, you can follow along with the game's devlopment here on this blog.